This course is designed to train both novice and experienced developers how to create native iOS 10 Apps for iPhone, iPad and iPod using the Objective-C programming language. Created by experienced iOS developers, the course places a very strong emphasis on hands-on learning through a multitude of exercises and demonstrations.
Students will be guided through a wide variety of in-class labs specifically designed to offer practical solutions to common problems that address real-world production needs. Topics covered include: multi-view apps, design-patterns, data-persistence, core data, web-services, JSON and XML parsing, maps and location services, working with images and animations, and handling gestures. An in-depth look at the Xcode 8 IDE and its many features and tools will also be included.
- Basic knowledge of programming in Objective-C is recommended to get the most out of this class. Note: a separate three-day Programming in Objective-C class is also available
- Object-oriented programming experience is recommended
- Basic familiarity with Mac computers and working in Mac OS X is recommended
- Basic knowledge of programming in Objective-C is recommended to get the most out of this class. Note: a separate three-day Programming in Objective-C class is also available
- Object-oriented programming experience is recommended
- Basic familiarity with Mac computers and working in Mac OS X is recommended
- Learn to use Xcode 8’s interface builder to design and build iOS app interfaces
- Utilize iOS Controls such as buttons, switches, sliders and pickers
- Build multi-screen apps using navigation controllers, the master-detail (“drill-down”) template and the tab-bar template
- Data Persistence – Saving data on iOS devices using text files and core data
- Make calls to web-services from an iOS app
- Parse incoming JSON and XML data streams
- Work with maps and location services to make location-aware apps
- Enable gesture recognition to facilitate swipes, taps, pinches and pans
- Use auto-layout and size classes to properly configure apps to support various screen sizes, device orientations (portrait and landscape) and iOS devices: iPhone 4’s, 5’s, 6’s, and 7’s, iPads, etc. apps
- Learn to use Xcode 8’s interface builder to design and build iOS app interfaces
- Utilize iOS Controls such as buttons, switches, sliders and pickers
- Build multi-screen apps using navigation controllers, the master-detail (“drill-down”) template and the tab-bar template
- Data Persistence – Saving data on iOS devices using text files and core data
- Make calls to web-services from an iOS app
- Parse incoming JSON and XML data streams
- Work with maps and location services to make location-aware apps
- Enable gesture recognition to facilitate swipes, taps, pinches and pans
- Use auto-layout and size classes to properly configure apps to support various screen sizes, device orientations (portrait and landscape) and iOS devices: iPhone 4’s, 5’s, 6’s, and 7’s, iPads, etc. apps
- Your First App – “Prepare for Takeoff”
- Creating a New Project in Xcode
- Designing an App Interface Using Interface Builder
- Working with the Objects Library and the Attributes Inspector
- Running and previewing the App using the iOS Simulator
- Adding Interactivity
- Writing Objective-C code in the ViewController file
- Creating IBActions and IBOutlets
- Activating Controls: enabling Buttons, Switches and Sliders
- Using the Size Inspector
- Creating an Alert with action Buttons from code
- Working with Conditionals for basic Control-Flow
- Enabling User Input
- Working with Textfields to read in user inputted data
- The iOS Keyboard and special alternate keyboard layouts
- Alternate methods for dismissing the Keyboard
- Using the Connections Inspector E. More Control-Flow
- Working with Image Assets and App Icons
- Creating a Custom Icon for your App
- Creating a Custom Splash Image for your App
- Managing Image Assets: Regular & Retina
- Writing Classes in Objective-C
- Declaring a Objective-C class in a separate file
- Declaring Stored and Computed Properties
- Creating Instance Methods
- Control Flow with the Switch Statement
- Using the PickerView
- Single Component Pickers
- Multi-Component Pickers
- Working with the Date Picker and the NSDate class
- Using Storyboards and Creating Multiview Applications
- Using Navigation Controllers
- Working with Segues
- Passing Data between View Controllers
- Creating Bar-Tab Application
- Using TableViews
- Creating regular and Multi-Sectioned TableViews
- Drill-Down menus
- Master-Detail scheme
- Creating custom TableView Cells
- Using Collection Views
- Modifying Grid Layouts
- Creating Custom CollectionView Cells
- Enabling Cell-Tap Navigation to Detail Screens
- Creating Views from Code
- Initializing Objects with Code
- Views, subviews, the Superview
- The Subviews auto-array and View Index
- Wiring up Views to IBActions using code
- Detecting and Handling Gestures
- Swipe Gesture
- Tap Gesture
- Pinch Gesture
- Pan Gesture
- Rotation Gesture
- Implementing Affine Transformations
- Data Persistence
- Working with NSFileManager and the iOS File Directory
- Saving Property Lists
- Using Databases with the SQLite Library
- Working with Core Data
- Maps, Core Location and Location Services
- Displaying User Location on Map
- Creating Annotations and Pins
- Switching Map Types
- The MKMapViewDelegate Protocol
- Web Services
- Establishing an NSURL connection
- Making an NSURLConnection Request
- Reading returned XML & JSON data
- Parsing incoming XML with NSXMLParser
- Parsing incoming JSON Data
- Integrating your App with Social Media
- Posting to Facebook and Twitter from within your App
- Attaching Photos, URL’s
- Universal Apps – Auto-Layouts, Handling Device Rotations and Size Classes
- Working with Auto-Layouts
- Implementing Size Classes
- Handling Aspect Ratio Constraints
- Application Life Cycle and View States/Life Cycle
- Understanding Application States
- Working with a ViewController’s Life-Cycle
- Creating Local Notifications
- Unit Testing
- Using the XCTest Framework
- Creating unique tests for specific functionalities
- Making Test Assertions
- Creating performance-measurement tests
- Submitting to the App Store
- The iOS Developer’s Center
- Creating App Certificates, Identifiers and Profiles
- Archiving the Project
- Ad-Hoc and App-Store Distribution
- Your First App – “Prepare for Takeoff”
- Creating a New Project in Xcode
- Designing an App Interface Using Interface Builder
- Working with the Objects Library and the Attributes Inspector
- Running and previewing the App using the iOS Simulator
- Adding Interactivity
- Writing Objective-C code in the ViewController file
- Creating IBActions and IBOutlets
- Activating Controls: enabling Buttons, Switches and Sliders
- Using the Size Inspector
- Creating an Alert with action Buttons from code
- Working with Conditionals for basic Control-Flow
- Enabling User Input
- Working with Textfields to read in user inputted data
- The iOS Keyboard and special alternate keyboard layouts
- Alternate methods for dismissing the Keyboard
- Using the Connections Inspector E. More Control-Flow
- Working with Image Assets and App Icons
- Creating a Custom Icon for your App
- Creating a Custom Splash Image for your App
- Managing Image Assets: Regular & Retina
- Writing Classes in Objective-C
- Declaring a Objective-C class in a separate file
- Declaring Stored and Computed Properties
- Creating Instance Methods
- Control Flow with the Switch Statement
- Using the PickerView
- Single Component Pickers
- Multi-Component Pickers
- Working with the Date Picker and the NSDate class
- Using Storyboards and Creating Multiview Applications
- Using Navigation Controllers
- Working with Segues
- Passing Data between View Controllers
- Creating Bar-Tab Application
- Using TableViews
- Creating regular and Multi-Sectioned TableViews
- Drill-Down menus
- Master-Detail scheme
- Creating custom TableView Cells
- Using Collection Views
- Modifying Grid Layouts
- Creating Custom CollectionView Cells
- Enabling Cell-Tap Navigation to Detail Screens
- Creating Views from Code
- Initializing Objects with Code
- Views, subviews, the Superview
- The Subviews auto-array and View Index
- Wiring up Views to IBActions using code
- Detecting and Handling Gestures
- Swipe Gesture
- Tap Gesture
- Pinch Gesture
- Pan Gesture
- Rotation Gesture
- Implementing Affine Transformations
- Data Persistence
- Working with NSFileManager and the iOS File Directory
- Saving Property Lists
- Using Databases with the SQLite Library
- Working with Core Data
- Maps, Core Location and Location Services
- Displaying User Location on Map
- Creating Annotations and Pins
- Switching Map Types
- The MKMapViewDelegate Protocol
- Web Services
- Establishing an NSURL connection
- Making an NSURLConnection Request
- Reading returned XML & JSON data
- Parsing incoming XML with NSXMLParser
- Parsing incoming JSON Data
- Integrating your App with Social Media
- Posting to Facebook and Twitter from within your App
- Attaching Photos, URL’s
- Universal Apps – Auto-Layouts, Handling Device Rotations and Size Classes
- Working with Auto-Layouts
- Implementing Size Classes
- Handling Aspect Ratio Constraints
- Application Life Cycle and View States/Life Cycle
- Understanding Application States
- Working with a ViewController’s Life-Cycle
- Creating Local Notifications
- Unit Testing
- Using the XCTest Framework
- Creating unique tests for specific functionalities
- Making Test Assertions
- Creating performance-measurement tests
- Submitting to the App Store
- The iOS Developer’s Center
- Creating App Certificates, Identifiers and Profiles
- Archiving the Project
- Ad-Hoc and App-Store Distribution