C++ Programming for C Programmers

Course Number:

N/A

This course is a comprehensive hands-on introduction to object-oriented programming in C++ for C programmers. Emphasis is placed on the features of C++ that support effective modeling of the problem domain and reuse of code.

The course consists of two modules. In the first module, object-oriented concepts are introduced in addition a step-by-step instruction regarding the C++ class construct. Participants wills also study function and operator overloading, the use of references, the scope and access control mechanisms and inheritance.

The second module presents intermediate topics. The ANSI C++ Standard Library is covered, including namespaces, the new header files and basic string class. Templates are explored, as well as I/O streams and practical issues of C ++ programming, such as reliability, testing, efficiency and interfacing.

This course introduces newer features of C++ such as exceptions, runtime type information (RTTI and the new C++ cast syntax. It is designed so it may be taught in any environment with an ANSI C++ compiler and extensive programming examples and exercises are provided.

Audience:

This course is intended for C programmers who are moving to object oriented programming in C++.
Course Duration:
5 days

Prerequisites:

Participants are recommended to have a good working knowledge of C programming before attending this class.

Course Objectives:
Course Outline:
  • Concepts of Object-Oriented Programming
    • Object
    • State and Behavior
    • Abstraction
    • Encapsulation
    • Class and Instantiation
    • Abstract Data Types
    • Methods
    • Invoking Methods
    • Messages
    • Class Inheritance
    • Polymorphism

 

  • Classes in C++
    • Data Encapsulation in C
    • The C++ Class
    • Structures and Class in C++
    • Implementation of a C++ Class
    • This Pointer
    • Code Organization
    • Scope Resolution Operator
    • Abstract Data Types
    • Test Programs for C++ Classes
    • Functions in C++
    • Function Prototypes in C++
    • Strong Type Checking
    • Conversion of Parameters
    • Inline Functions
    • Inline Functions in Header Files
    • Default Arguments
    • Function Overloading
    • Argument Matching
    • Argument Matching through Promotion
    • Match through Type Conversion
    • Call by Value

 

  • Constructors and Destructors
    • The Problem of Initialization
    • Constructors and Initialization
    • Constructor in Stack Class
    • Object Creation and Destruction
    • Destructors
    • Multiple Constructors
    • String Class Implementation
    • Hidden Constructors
    • C++ Programming for C Programmers
    • Using a Default Argument

 

  • Memory Management in C++
    • Why is Memory Management Important in C++?
    • Choices for an Object’s Memory
    • Typical Memory Layout
    • Free Store Allocation
    • New Operator
    • Memory Allocation Errors
    • New vs. Malloc
    • Delete Operator
    • Destructor (Review)
    • Hiding Memory Management
    • String Class Specification (Version 2)
    • String Class Implementation
    • String Class Bug

 

  • References and Argument Passing in
    • C++
    • Variables
    • Argument Passing
    • Call-by-Value
    • Reference Declarations
    • Call-by-Reference
    • Copy Constructor
    • Default Copy Constructor
    • Bug in String Class
    • Specification of String Class
    • Implementation of String Class
    • Test Program
    • Output of Test Program
    • Review of Constant Types
    • Constants and Arguments
    • Chains of Functions Calls
    • Const Objects and Member Functions

 

  • Operator Overloading, Initialization and Assignment Operator Overloading
    • Operator Functions
    • Semantics of return
    • Returning a Temporary Object
    • Returning a Reference oInitialization vs. Assignment
    • Semantics of Assignment oAssignment
    • Assignment Bug
    • Overloading =
    • Review of this Pointer
    • Type Conversions
    • Conversion by Construction
    • Overloading Cast Operator
    • Test Program

 

  • Scope and Access Control
    • Scoping in C++
    • Block and Function Scope
    • File and Global Scope
    • Class Scope
    • Constant Types and Scope
    • Enumeration Types
    • Enumeration Types and Class Scope
    • :: for Global Data
    • Static Class Members
    • Initialization of Static Member
    • Static Function Class Members
    • Access Control
    • Friend Functions
    • Invoking Member and Friend Functions
    • Implementing a Friend Function
    • Efficiency and Friend Functions

 

  • Introduction to Inheritance
    • Inheritance Concept
    • Inheritance in C++
    • Employee Test Program
    • Protected Members
    • Best Class Initializer List
    • Composition
    • Member Initializer List
    • Order of Initialization
    • Inheritance vs. Composition

 

  • Polymorphism and Virtual Functions
    • A Case for Polymorphism
    • Dynamic Binding
    • Pointer Conversion in Inheritance
    • Polymorphism Using Dynamic Binding
    • Virtual Function Specification
    • Invoking Virtual Functions
    • Vtable
    • Virtual Destructors
    • Abstract Class Using Pure Virtual
    • Function
    • Employee as an Abstract Class
    • Heterogeneous Collections

 

  • ANSI C++ Library
    • ANSI C++ Library
    • Hello ANSI C++
    • C++ Programming for C Programmers
    • Namespaces
    • ANSI C++ String Class
    • Templates

 

  • Templates
    • General Purpose Functions
    • Macros oFunction Templates
    • Template Parameters
    • Template Parameter Conversion
    • Generic Programming
    • General Purpose Classes
    • Class Templates
    • Array Class Implementation (array.h)
    • Using the Array Template
    • Template Parameters
    • Class Template Instantiation
    • Non Type Parameter Conversion
    • Standard Template Library
    • STL Components
    • STL Elements of a Simple Program
    • Simple STL Program
    • Map Container

 

  • Input/ Output in C++
    • Input/ Output in C++
    • Built-in Stream Objects
    • Output Operator <<
    • Input Operator >>
    • Character Input
    • String Input
    • Formatted I/O
    • Streams Hierarchy (Simplified)
    • File I/O
    • File Opening
    • Integer File Copy
    • Character File Copy
    • Overloading Stream Operators
    • Implementing Overloaded Stream
    • Operators
    • Practical Aspects of C++
    • Programming
    • Interfacing C++ to Other Languages
    • Calling C from C++
    • _cplusplus Macro
    • Calling C++ from C
    • Interface Module for Stack Class
    • Namespace Collisions
    • ANSI Namespace
    • Reliability Philosophies of Languages
    • Prototypes and Type Checking
    • Constant Types
    • Access Control in C++
    • Reviews and Inspections
    • Inspections and C++
    • Testing Strategies for C++
    • Performance Considerations
    • Class Libraries

 

  • Exception Handling
    • Exception Handling
    • Try and catch
    • Exception Flow of Control
    • Context and Stack Unwinding
    • Handling Exception in Best Context
    • Benefits of Exception Handling
    • Unhandled Exceptions
    • Clean Up
    • Multiple Catch Handlers

 

  • Runtime Type Information
    • Runtime Type and Polymorphism
    • type_info Class
    • typeid Operator
    • Compiler Options
    • Safe Pointer Conversions
    • Dynamic Cast
    • New C++ Style Casts
    • Static Cast
    • Reinterpret Cast
    • Const Cast

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