Agile Engineering and Quality Training

Course Number:

NTX2658

The goal of this course is to take a team (Developers, DBAs, Build Engineers, Analysts, Testers, Developers, Architects) through Agile Technical Practices gleaned from methods such as Scrum, eXtreme Programming (XP), Feature Driven Development (FDD), OO, Reactive and Functional Programming.

The course is 70% hands on programming. Students will start coding almost immediately. We’ll break into small teams and work in short, intense, iterations typically lasting 30 minutes. The course is extremely demanding and requires complete focus by the students in order to finish the material.

Teams learn agile by doing agile and practicing development “micro-cycles” where we design – test (first!) – code – reactor until the sprint is complete.

Teams will walk away with new Team Engineering Norms they can immediately begin to practice.

Audience:

Developers, Technical Leads, and Software Architects
Course Duration:
4 days

Prerequisites:

Participants should have a strong knowledge of Java and foundational agile knowledge.

Course Objectives:
  • Learn to code the agile way
  • Increase predictability and time to market with less stress on your team
  • Practice agile by doing agile
  • Understand and codify quality and engineering excellence
  • Comprehend the purpose of Object Oriented, Functional, and Reactive Programming
  • Discover key techniques for increasing your team’s effectiveness
  • How to tune and customize agile in your organization
  • Where and when to design as you iterate
  • Train to learn transparent, accurate, communication with customers and leadership
  • Hands-on, practical mocking
  • The intent of microservices and why design / architecture are critical to success in Agile
  • How to increase predictability and deliver more consistently
  • Unleash your teams to remove impediments and improve performance
  • Create a culture of pride and software development expertise
Course Outline:

 

PREWORK

  • Survey of the Scrum Guide
  • Agile Manifesto Principles
  • I See Agile

CHAPTER 1. – Sprint 0: Release Planning

  • LAB: Build me something
  • Agile Framework
  • Agile Advantages and Potential
  • The Agile Manifesto and Principles
  • Lean Practices
  • eXtreme Programming
  • LAB: Release Planning & Product Backlog Review

CHAPTER 2. – Sprint 1: Sprint Planning & TDD

  • Ready?
  • Agile Estimation
  • LAB: TDD
    • Design – Test – Code – Refactor

CHAPTER 3. – Sprint 2: Quality Code

  • Engineering Excellence
  • Code Quality
    • Written Metrics
  • Lightweight Design
  • LAB: OO Programming
    • Design – Test – Code – Refactor

CHAPTER 4. – Sprint 3: Mocks

  • Mocks
  • Fakes, Stubs
  • Mockito
  • LAB: Mock Objects
    • Design – Test – Code – Refactor

CHAPTER 5. – Sprint 4: Microservices

  • Microservices
  • RESTful
  • Testing Services
  • LAB: RESTful Services
    • Design – Test – Code – Refactor

CHAPTER 6. – Sprint 5: Reactive Programming

  • Functional Programming
  • Reactive Programming
  • LAB: Functional & Reactive Programming 101
    • Design – Test – Code – Refactor

CHAPTER 7. – Sprint 6: DevOps

  • The DevOps Pipeline
  • Sonar Lint
  • Jenkins
  • LAB: Lint & Jenkins
    • Design – Test – Code – Refactor

CHAPTER 8. – Sprint 7: Enhancing Performance

  • Sprint Review
  • Sprint Retrospective
    • Innovation and Learning Experiments
  • Keeping Score – Task Boards and more
  • LAB: The Agile P&L
  • LAB: Immediate Improvement

CHAPTER 9. – Sprint 8: BDD (Optional if time allows)

  • Acceptance Criteria
  • Introduction to Cucumber
  • Writing scenarios with Gherkin
  • Setup and Tear Down

POSTWORK

  • The Self Managing Team
  • Lean / Agile Center of Enablement

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