|
Overview of Design Patterns (Java Version) |
|
|||||||||||||||
Design Patterns Training OverviewnTier's Java Design Patterns training course seeks to develop, for the experienced Java programmer, a strong, shared vocabulary of design patterns and best practices. The course begins with a discussion of how to recognize and apply design patterns – that is, how to incorporate pattern awareness into one’s own analysis, design, and implementation practices. The main body of the course focuses on the Gang of Four design patterns, with a chapter each on creational, behavioral, and structural patterns. Classroom time is about evenly split between discussion, group design exercises, and coding labs to reinforce finer points of important patterns. Students will be challenged to bring their own previous development experience to the discussion, to see the patterns in everyday design and coding solutions. The course puts more emphasis on some patterns than others. We also offer J2EE Patterns training. nTier also offers Effective Software Development Training Bootcamp. Design Patterns Training Learning Objectives
Design Patterns Training Prerequisites Solid Java programming experience is extremely helpful – especially object-oriented use of the language. Language features and techniques that are integral to some lab exercises include interfaces and abstract classes, threading, generics, collections, and recursive methods. Previous experience with UML (Unified Modeling Language) will be helpful, but is not critical. The course uses UML class diagrams extensively but keeps notation fairly simple, and also includes a quick-reference appendix. Design Patterns Training Outline
Appendix A. Learning Resources
|
|||||||||||||||||